Gameplay Ideas

Even though it is early on, basic gameplay ideas have already been discussed. Obviously, everything here is subject to change, based on time constraints, our abilities, and how the gameplay actually works out later – but, these are our basic ideas so far!

Controls:

Movement – WASD
Jump – Space
Run – Shift
Pick up/Use – E
Growl – Left click
Toggle two legs/four legs – Right click
Check tasks – TAB
Pause – Esc

General Gameplay:

Picking up items

As the raccoon, you must pick up items to do various things – be it items you need to collect, or items you can use to get what you want. Approaching an item not held by another character and pressing ‘E’ will allow you to pick it up. If you are walking on all fours, you may only carry one item – in your mouth – but, if walking on two legs, you may carry up to three small items – or one larger one. If you are carrying items, you can no longer growl without dropping the item first.

Some items will be usable – either to build primitive devices, to get to new areas, or to scare off anyone that may interfere with your dastardly plans.

If collecting an item to meet objectives – or wanting to put something out of the way – the item must be placed in a bin.

Walking on two legs

As the raccoon, you will have the option of walking on either two or four legs.

Walking on four legs allows you to run and climb – though, you can only carry one small item

Walking on two legs allows you to carry up to three items – though, you only walk slowly, and you cannot climb

Humans

When it comes to humans, there are several ‘personality types’ the raccoon will meet:

The coward;

This is the least interrupting of the personality types – if they see you, or hear you growl, they run away or cower. May alert other npcs to your presence.

The ‘doesnt care’;

This human just doesnt care. You dont threaten them, and they wont react if you growl. May get in the way. If they see you with an item, they will try to take it off of you

The brute;

Will ruin your day. Chases and hits/swats you so the raccoon drops all held items and is knocked back a few spaces. 

Growling will cause the brute to pause for a moment, before continuing their chase. Once they have hit you, they will leave you alone and return to what they were doing and will take whatever items may have been taken from them.

The animal lover;

This human never learnt to respect nature; they think youre cute, and want you to know. Growling at this human will cause them to back off a moment, before continuing their chase. They will continue to look for you, even if they catch you once

When caught, this human will hold on to you – you must click the growl button really quickly to break free

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