brainstorming ideas for potential levels! here’s an example sketch (i’ll walk you through my though process here)
the idea is for a park. the raccoon (player) would spawn from the bin next to the bench. there’s two trees which can be climbed and perched upon, a usable slide and swings. a cooler with food inside that can be dragged around. picnic tables with food and other items (soup flasks, phones, etc.) the bench and tables are climbable. these red dots represent people. there would be children npcs and adult npcs. they’d each have one of the behavior types documented earlier, and there would be a mix of children and adults. generally, they would stick to their default places, but would move around depending on interaction with the player.the green Fs show food. food would be an important item in the game, and many tasks would center around the collection/theft of food. there would be a number of tasks each level, for example; – have a picnic (would require player to scare off people at picnic blanket and then sit on it) – ruin everyone’s lunch (steal all the food on the level and place it in bin. – have fun on the slide (scare off child on slide, climb it, then go down the slide) – have fun on the swings (same as above, except by pressing the movement keys back and forth perhaps you could swing?) – reenact the discovery of gravity (lure a human to under a tree, and drop an apple on them)
these are all examples and concepts, and need to be further developed, but give a general gist of the total plan.