i wanted to test if the style we wanted for the game would work in 3D, and i wanted to test my blender skills some more. so i made a raccoon model! for now its just a test until we decide on permanent assets.
first, i sculpted a basic shape in zbrush, then re-topologized that and imported it into blender. i lowered the poly count as much as i could without destroying the whole shape (which was just under 900 polys or so) and added eyes and a nose.

then, i textured the model using the material editor in blender, and the knife tool to get the shape i wanted. this allowed me to colour different faces with different materials, so i could get a good texture without having to use any uv editing. this also allowed me to easily make shiny eyes (made a black material with loads of specular and metallic effect, and no roughness.)
next came the rigging! this one took me a while to figure out, as after i created the initial armature, i had an issue where the eyes and nose didn’t interact properly with the mesh and the armature. i eventually fixed this but merging the eyes + nose with the initial mesh, and creating armature after that. i also edited the armature slightly.

and, voila! this is my finished test model so far, and an idea of the art direction for the models in game.
– ellie



