I am currently continuing to work on the game – and will be uploading a video later today, to show my progress and explain where I am in the development process now. I’ve made a lot of progress in that regard – but, that isn’t what this is for. This is to outline all of the other progress I’ve been making, outside of pure game progress.
First of all, I’ve been doing some work in blender – mostly animation work. On top of the animation I’ve already shown here before (the racoon), I have also animated a walk cycle for the human, and some basic animations for on the title screen
I’ve been using Blender, as this is the program being used to make the models in the first instance – and, this is the program I am most familiar with in terms of animation, having used it last year. It uses keyframes, which can be assigned quickly and easily – and the animation is easy to play back and edit as necessary.
I am currently working on bringing these animations into Unity, but, am still working on making progress in that regard – I don’t yet know how to trigger animations at the correct times, but, am doing research into that to bring in soon – I feel like it will greatly improve the feel of the game
I am also using Photoshop at points, in order to create UI elements, or other 2D images for the game. I am using Photoshop, as this is the industry standard art program, and, as such, it is important that I become familiar with it – when I work at home, however, I use Painttool SAI, which is more artist-oriented. Both programs work well for what I need, and allow me to make the pieces that I need.
Overall, I have been making great progress, and only plan to continue to do so